Reference
utils
getSmoothStepPath()

getSmoothStepPath()

Source on GitHub (opens in a new tab)

The getSmoothStepPath util returns everything you need to render a stepped path between two nodes. The borderRadius property can be used to choose how rounded the corners of those steps are.

import { Position, getSmoothStepPath } from '@xyflow/svelte';
 
const source = { x: 0, y: 20 };
const target = { x: 150, y: 100 };
 
const [path, labelX, labelY, offsetX, offsetY] = getSmoothStepPath({
  sourceX: source.x,
  sourceY: source.y,
  sourcePosition: Position.Right,
  targetX: target.x,
  targetY: target.y,
  targetPosition: Position.Left,
});
 
console.log(path); //=> "M0 20L20 20L 70,20Q 75,20 75,25L 75,95Q ..."
console.log(labelX, labelY); //=> 75, 60
console.log(offsetX, offsetY); //=> 75, 40

Signature

#Params
#sourceX
number
#sourceY
number
#sourcePosition
Position.Bottom
#targetX
number
#targetY
number
#targetPosition?
Position.Top
#borderRadius?
number
5
#centerX?
number
#centerY?
number
#offset?
number
20
#Returns
#[0]
string
The path to use in an SVG <path> element.
#[1]
number
The x position you can use to render a label for this edge.
#[2]
number
The y position you can use to render a label for this edge.
#[3]
number
The absolute difference between the source x position and the x position of the middle of this path.
#[4]
number
The absolute difference between the source y position and the y position of the middle of this path.

Notes

  • This function returns a tuple (aka a fixed-size array) to make it easier to work with multiple edge paths at once.
  • You can set the borderRadius property to 0 to get a step edge path.